Every nation that invades the City gives it a new name. But before long, new invaders arrive and the City changes hands once again. The natives don't let themselves get caught up in the unending wars. To them, their home is the Nameless City, and those who try to name it are forever outsiders. Kaidu is one such outsider. He's a Dao born and bred--a member of the latest occupying nation. Rat is a native of the Nameless City. At first, she hates Kai for everything he stands for, but his love of his new home may be the one thing that can bring these two unlikely friends together. Let's hope so, because the fate of the Nameless City rests in their hands.
Miguel de Cervantes Saavedra finds refuge from his difficult childhood by imagining the adventures of a brave but clumsy knight. This fictionalized first-person biography in verse of Miguel de Cervantes Saavedra follows the early years of the child who grows up to pen Don Quixote, the first modern novel. The son of a gambling, vagabond barber-surgeon, Miguel looks to his own imagination for an escape from his family's troubles and finds comfort in his colorful daydreams. At a time when access to books is limited and imaginative books are considered evil, Miguel is inspired by storytellers and wandering actors who perform during festivals. He longs to tell stories of his own. When Miguel is nineteen, four of his poems are published, launching the career of one of the greatest writers in the Spanish language.
A visually stunning look at innovative and eye-popping measures used to protect ships during World War I. During World War I, British and American ships were painted with bold colors and crazy patterns from bow to stern. Why would anyone put such eye-catching designs on ships? Desperate to protect ships from German torpedo attacks, British lieutenant-commander Norman Wilkinson proposed what became known as dazzle. These stunning patterns and colors were meant to confuse the enemy about a ship's speed and direction. By the end of the war, more than four thousand ships had been painted with these mesmerizing designs. Author Chris Barton and illustrator Victo Ngai vividly bring to life this little-known story of how the unlikely and the improbable became just plain dazzling.
Can a robot survive in the wilderness? When robot Roz opens her eyes for the first time, she discovers that she is all alone on a remote, wild island. She has no idea how she got there or what her purpose is--but she knows she needs to survive. After battling a violent storm and escaping a vicious bear attack, she realizes that her only hope for survival is to adapt to her surroundings and learn from the island's unwelcoming animal inhabitants. As Roz slowly befriends the animals, the island starts to feel like home--until, one day, the robot's mysterious past comes back to haunt her.
After crossing Mexico into the United States, Jaime Rivera thinks the worst is over. Starting a new school can't be that bad. Except it is, and not just because he can barely speak English. While his cousin Ángela fits in quickly, with new friends and after-school activities, Jaime struggles with even the idea of calling this strange place "home." His real home is with his parents, abuela, and the rest of the family; not here where cacti and cattle outnumber people, where he can no longer be himself--a boy from Guatemala. When bad news arrives from his parents back home, feelings of helplessness and guilt gnaw at Jaime. Gang violence in Guatemala means he can't return home, but he's not sure if he wants to stay either. The US is not the great place everyone said it would be, especially if you're sin papeles--undocumented--like Jaime. When things look bleak, hope arrives from unexpected places: a quiet boy on the bus, a music teacher, an old ranch hand. With his sketchbook always close by, Jaime uses his drawings to show what it means to be a true citizen.
The Rylance family is stuck. Dad's got writer's block. Ethan promised to illustrate a group project at school--even though he can't draw. Sarah's still pining for a puppy. And they all miss Mom. Enter Inkling. Inkling begins life in Mr. Rylance's sketchbook. But one night the ink of his drawings runs together--and then leaps off the page! This small burst of creativity is about to change everything. Ethan finds him first. Inkling has absorbed a couple chapters of his math book--not good--and the story he's supposed to be illustrating for school--also not good. But Inkling's also started drawing the pictures to go with the story--which is amazing! It's just the help Ethan was looking for! Inkling helps the rest of the family too--for Sarah he's a puppy. And for Dad he's a spark of ideas for a new graphic novel. It's exactly what they all want. It's not until Inkling goes missing that this family has to face the larger questions of what they--and Inkling--truly need.
When Mika starts fifth grade at the middle school, her neat life gets messy. Separated from old friends and starting new classes, Mika is far from her comfort zone. And math class is the most confusing of all, especially when her teacher Mr. Vann assigns math journals. Art in math? Who's ever heard of such a thing? But when challenges arise at home, Mika realizes there are no easy answers. Maybe, with some help from friends, family, and one unique teacher, a math journal can help her work out problems, and not just the math ones.
Van has always been an outsider. He's hard of hearing, collects trinkets, and lives with his single mother--an opera singer with a huge personality. Then one day, Van notices a girl stealing pennies from a fountain, and everything changes. He follows the girl, Pebble, and uncovers an underground society full of wishes and the people who collect them. Not all wishes are good and even good wishes often have unintended consequences, and the Collectors have made it their duty to protect us. But they aren't the only ones who have their eyes on the world's wishes--and they may not be the good guys, after all.
Mia Tang has a lot of secrets. Number 1: She lives in a motel, not a big house. Every day, while her immigrant parents clean the rooms, ten-year-old Mia manages the front desk of the Calivista Motel and tends to its guests. Number 2: Her parents hide immigrants. And if the mean motel owner, Mr. Yao, finds out they've been letting them stay in the empty rooms for free, the Tangs will be doomed. Number 3: She wants to be a writer. But how can she when her mom thinks she should stick to math because English is not her first language? It will take all of Mia's courage, kindness, and hard work to get through this year. Will she be able to hold on to her job, help the immigrants and guests, escape Mr. Yao, and go for her dreams?
Fish Girl by Donna Jo Napoli; David Wiesner (Illustrator)
Call Number: Not Owned by The Public Library
A young mermaid, called Fish Girl, in a boardwalk aquarium has a chance encounter with an ordinary girl. Their growing friendship inspires Fish Girl's longing for freedom, independence, and a life beyond the aquarium tank. Sparkling with humor and brilliantly visualized, Fish Girl's story will resonatewith every young person facing the challenges and rewards of growing up.